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[Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#7
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[Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#7

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: FIX: Changing Production in Obscure Circumstance (PR#738)
From: Tuomas Airaksinen <tuomas.airaksinen@xxxxxxxxxx>
Date: Tue, 10 Apr 2001 11:49:08 -0700 (PDT)

On Mon, Apr 09, 2001 at 07:12:49PM +0200, Christian Knoke wrote:
> Thue wrote:
> > 
> > I can't reproduce this with CVS. I am perfectly able to change production on
> > the following turn.
> > And I don't understand how tuma's patch should help.
> > 
> 
> I'm not able to reproduce this, either (didn't tried
> too long) but while trying I've found something related -
> maybe.
> 
> Paris - the only city in this game - is size 1 and
> can't produce a settler. But the foodstock never
> grows ... It stands still at 7/20.

Couple of days old CVS was this time too old...

from changes.txt:
>Mon Apr  9 11:00:06 PDT 2001  Thue Janus Kristensen <thue@xxxxxxx>
>
>freeciv/server cityturn.c
>
>Go through the rest of update_city_activity() if we fail to disband city
>in the disband_city() function.
>
>Bug reported by Christian Knoke <ChrisK@xxxxxxxx>

This was what my patch would have done too ...:)

-- 
Best regards, Tuomas Airaksinen 
For That Matter: http://tuma.stc.cx/

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