Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2001:
[Freeciv-Dev] server-client connection cut (PR#735)
Home

[Freeciv-Dev] server-client connection cut (PR#735)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] server-client connection cut (PR#735)
From: Thue <thue@xxxxxxx>
Date: Mon, 9 Apr 2001 15:26:51 -0700 (PDT)

The send buffer used to be dynamically expanded. Now there is a max limit, 
and as you can see it is triggering assertions all over the place.

Could we please do one of the following things:
1) remove the limit.
2) auto-empty the send buffer when it is too big.

1) would be fine with me.

-Thue
------------------------------------------
Date: Sun, 01 Apr 2001 00:52:35 +0200
From: Christian Knoke <ChrisK@xxxxxxxx>
To: Freeciv Bugs <bugs@xxxxxxxxxxxxxxxxxxx>
Subject: server-client connection cut

Version: CVS of 28 Feb 2001
System:  Linux i386 GTK

On turn done, the connection breaks with this message:

2: Lost connection: chris from localhost (player Gandhi).
1: cut connection chris from localhost (connection incomplete) due to
huge send buffer (1)

This happens on a bigger map when Apollo's is just being finished.

After that, you can reconnect, but the city report (F1)
doesn't show any entries, and the connection breaks again
on the next turn.

Restarting the client works better, but connection breaks
again next turn. Server restart also doesn't help.

It looks like I can't finish the game :-(

Reproducible (so it's hope ??). Savegame is here:

http://www.enter.de/~c.knoke/bugs/apollo.sav.gz

Login as Gandhi, start the game, and press return.

Enjoy,
Christian




[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] server-client connection cut (PR#735), Thue <=