[Freeciv-Dev] Re: comments on ics solutions
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On Wed, Feb 28, 2001 at 06:23:31AM -0500, Mike Jing wrote:
> More importantly, I see ICS as a symptom of a much bigger problem. I still
> maintain that there should be a constraint on expansion, for the benefit of
> game balance. The unhappiness rules do exactly that, in addition to
> eliminating ICS. And it takes little effort to implement because most of
> the code are already in place.
Yes, but the unhappiness with unhappiness is the symptom of a different
problem: rules based on limits instead of a gradual effect. If
unhappiness was a gradual effect, if it increased corruption and
production little by little, it would be easier to handle, because
the effect would be gradual, you could see it coming.
> >but this could also be achieved with a unhappiness which depends on the
> >form of the government and the distance (or as someone proposed the
> >travel-distance) from the capital (like corruption). so there would not be
> >a sudden penalty for all the cities but a more intuitive penalty for remote
> >cities.
Unhappiness could *be* corruption, plus waste.
> It already depends on the government. I was also thinking about making the
> penalty more gradual as you have described above, which is closer to Civ2
> behavior anyway. Maybe I would actually implement it if more people would
> see things my way. ;-)
Having a gradual effect makes it easier to understand what's going on,
which would be great; the game would still be much slower than smallpox.
> Thank you. :-) That's what frustrates me the most: people just don't seem
> to see the benefit of marketplaces/banks. But I guess I can't blame them.
> Those things are absolutely unnecessary under default rules.
True; I didn't know they had any effect on luxury.
--
Reinier
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