[Freeciv-Dev] Re: AI doesn't remember what it is doing (PR#710)
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On Wed, Feb 28, 2001 at 11:43:39PM +0100, Thue wrote:
> It can found severel cities at the same time. When it founded the first city
> it just discovered that it had a new city that needed terrain improvements.
> It then estimated that terrain improvements would be more usefull than a new
> city and ditched building the second city.
> Could be smarter, sure, but not that bran dead.
Well, I know units don't take each others' actions into account at all
but watching the AI I often wonder if the distance from the unit to the
target activity is counted as an extra penalty at all. But it is,
at least in auto_settler_findwork():
http://www.freeciv.org/lxr/source/server/settlers.c?v=cvs#L912
Perhaps the heuristics should be changed.
> -Thue
--
Reinier
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