[Freeciv-Dev] Re: Rules, ICS, suggestions
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On 2001-02-20 18:15:43, Jussi Asp wrote:
> 2. settler/engineer takes away 2 workers instead of 1 ( this i had to hack
> in )
> ?? should this option be made to game.ruleset or make units.ruleset more
> flexible by adding amount of workers unit takes from city ??
An option would be nice...
> from city and costs 60 ( set in units.ruleset )
> ( either this or standard settler should build a city which only
> has 1 worker, which I feel would be too odd. )
> - to prevent exponential empire growth with new cities
>
> 4. city improments cost 3/4 of default. ie 80 -> 60, 100 -> 75
> ( set in improments.ruleset )
> - this makes city improments more attractive to build
>
> 5. min_city_center_shield = 0, ie. city center gets no free production if
> terrain has no production.
> ( set in game.ruleset )
> - i see no reason to give free production.
>
> 7. settlers have 2 movepoints, which means they also work faster.
> ( set in units.ruleset )
> - you want to improve terrain / build roads when it's faster.
>
> These rules already work very well against advantages of ics, and
> instead prefer bigger cities. Main idea is to make settlers more expensive
> and powerful. And they're fun to play too.
Sounds really good!
> 15. New corruption-algorithm to favor building roads, and to not favor lots
> of small cities. I think corruption should be calculated from city's travel
> distance to capital, not flying distance. ( well maybe after discovery of
> flight.. ). And with railroads there would be minimal corruption with cities
> connected to capitol.
> ?? Option to game.ruleset ??
This would be really nice...
> 16. Building city should take one turn instead of being built immediately.
> This would probably be more consistent with other current rules, or maybe
> city should have road only after 1 turn has passed, like it's being built in
> first turn of city's excistence.
> ?? option to game.ruleset ??
Neat...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Rules, ICS, suggestions, Jussi Asp, 2001/02/20
- [Freeciv-Dev] Re: Rules, ICS, suggestionsu, Miguel Farah F., 2001/02/21
- [Freeciv-Dev] Some more eyecandy [now in the right group... sorry], Sebastian.Willert, 2001/02/21
- [Freeciv-Dev] Re: Rules, ICS, suggestionsu, Neil Stevens, 2001/02/22
- [Freeciv-Dev] Re: Rules, ICS, suggestionsu, Niels Weber, 2001/02/22
- [Freeciv-Dev] Re: Rules, ICS, suggestionsu, Greg Wooledge, 2001/02/22
- [Freeciv-Dev] Re: Rules, ICS, suggestions,
Daniel Sjölie <=
- [Freeciv-Dev] Re: Rules, ICS, suggestions, Tuomas Airaksinen, 2001/02/23
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