Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2001:
[Freeciv-Dev] Re: Rules, ICS, suggestions
Home

[Freeciv-Dev] Re: Rules, ICS, suggestions

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Jussi Asp <silakka@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Rules, ICS, suggestions
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Thu, 22 Feb 2001 14:08:45 +0100

On 2001-02-20 18:15:43, Jussi Asp wrote:
> 2. settler/engineer takes away 2 workers instead of 1 ( this i had to hack 
> in )
> ?? should this option be made to game.ruleset or make units.ruleset more 
> flexible by adding amount of workers unit takes from city ??

An option would be nice...

>    from city and costs 60 ( set in units.ruleset )
>   ( either this or standard settler should build a city which only
>    has 1 worker, which I feel would be too odd. )
> - to prevent exponential empire growth with new cities
> 
> 4. city improments cost 3/4 of default. ie 80 -> 60, 100 -> 75
> ( set in improments.ruleset )
> - this makes city improments more attractive to build
> 
> 5. min_city_center_shield = 0, ie. city center gets no free production if 
> terrain has no production.
> ( set in game.ruleset )
> - i see no reason to give free production.
> 
> 7. settlers have 2 movepoints, which means they also work faster.
> ( set in units.ruleset )
> - you want to improve terrain / build roads when it's faster.
> 
> These rules already work very well against advantages of ics, and
> instead prefer bigger cities. Main idea is to make settlers more expensive 
> and powerful. And they're fun to play too.

Sounds really good!

> 15. New corruption-algorithm to favor building roads, and to not favor lots 
> of small cities. I think corruption should be calculated from city's travel 
> distance to capital, not flying distance. ( well maybe after discovery of 
> flight.. ). And with railroads there would be minimal corruption with cities 
> connected to capitol.
> ?? Option to game.ruleset ??

This would be really nice...

> 16. Building city should take one turn instead of being built immediately. 
> This would probably be more consistent with other current rules, or maybe 
> city should have road only after 1 turn has passed, like it's being built in 
> first turn of city's excistence.
> ?? option to game.ruleset ??

Neat...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)



[Prev in Thread] Current Thread [Next in Thread]