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[Freeciv-Dev] Re: [Update] Attribute handling
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[Freeciv-Dev] Re: [Update] Attribute handling

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To: tuomas.airaksinen@xxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>, jjm@xxxxxxxxxxxx, stuckey@xxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Update] Attribute handling
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 17 Feb 2001 11:15:21 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Fri, Feb 16, 2001 at 11:59:42PM +0200, Tuomas Airaksinen wrote:
> On Thu, Feb 15, 2001 at 07:33:09PM +0100, Raimar Falke wrote:
> > I'm not sure if I'm able to judge about code which touches issues I'm
> > not familiar with. It looks like the current maintainers also have
> > this problem. It would be easier for them if other developers (the
> 
> At least I assume that you are able to judge your own code... at least
> you have something to show that you're somewhat a good coder and interested
> enough developing freeciv.

Yes.

> > second tier, all people reading freeciv-dev) would comment some
> > patches. 
> 
> It is *hard* issue for not-so-developed coder like me (and probably some
> others) to 'comment' code. Of course I can read any code and say that it's
> allright, but what does that matter? Nothing. We cannot trust anyone's
> comments anyway.
> 
> Testing is another job, and that's something I can help with. But always
> it's not so easy either (like patches like attributes that don't show
> anything radical yet...:)).

Yes this is difficult. You can test the city management agent. It also
uses attributes. However there is only a small part (it should be so)
of the cma code which interacts with the attribute code.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Tank: So what do you need? Besides a miracle.
  Neo: Guns. Lots of guns.
    -- From The Matrix



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