[Freeciv-Dev] Re: [Update] Happiness display (GTK client)
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On Sat, Feb 17, 2001 at 12:28:32AM +0200, Tuomas Airaksinen wrote:
> On Fri, Feb 16, 2001 at 09:31:48AM -0500, Mike Jing wrote:
> > These two patches add a Happiness display for the GTK client,
> > accessable through a new button in the City dialog. I ended up copying a
> > lot from the City dialog code. Here is what the individual patch does:
> >
> > new_city_info.diff: modifies the city_info packet to included need
> > information to diaplay the happiness breakdown and adds a new optional
> > capability string.
> >
> > happy_display_gtk.diff: adds the Happiness display window.
> >
> > NOTE: the displayed info will be *incorrect* when playing on unpatched
> > servers.
> >
> > More coming. Please give it a read and test (thanks in advance, vasc. :-).
>
> Cool,... and very useful! But... Texts weren't so nobrainer, for example,
> could you
> explain what this means: "3 content with 1 additional unhappy sitizen for
> every 7 cities over 13 (18 total)". Should it just tell how many unhappy
> sitizens are caused by amount of cities?
It also took me some minutes. However I have never looked at the
happiness stuff so I didn't report it.
The above means IMHO: "You start with 2 content citizen because your
base is 3 content citizen (because you use $current_government) and
one content citizen is unhappy because of your empire size this also
depends on your government. You get 1 additional unhappy citizen for
every 7 cities over 13 (you have 18 cities total)."
If this is correct the remaining problem is to squeeze it into one
line.
> In general, Civ2s city dialog were more practical, and we could do
> something like that using for example GTK+'s tab widget (or whatever
> it is called, the one that gives more pages in one dialog
> (Happiness, unitlist, configuration, worklist and this kind of
> things)
I think this is a good idea. Does anybody see disadvantages?
Raimar
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