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[Freeciv-Dev] [Update] Attributes
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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] [Update] Attributes
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 5 Feb 2001 17:56:50 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

Hi,

I finished implementing an agent which manages the people of a city. A
screen shot is attached. This agent uses attributes, serial numbers
and the final note feature.

This agent is the first real user of the attribute extension. Needless
to say some bugs in the attribute code were found. The updated patch
is attached with the following changes in respect of the previous
patch:

 - merged the server and client patches
 - updated to current cvs
 - added some consts to the interface
 - fixed a bug, were the attributes were only saved if the game uses
   fog-of-war
 - don't submit attributes to the server if there are none
 - added an integer set/get for cities
 - removed test code

I would like to see this patch applied to the current cvs.

        Raimar

--
 email: rf13@xxxxxxxxxxxxxxxxx
  +#if defined(__alpha__) && defined(CONFIG_PCI)
  +       /*
  +        * The meaning of life, the universe, and everything. Plus
  +        * this makes the year come out right.
  +        */
  +       year -= 42;
  +#endif
    -- Patch for 1.3.2 (kernel/time.c) from Marcus Meissner

Attachment: cma.png
Description: PNG image

Attachment: attribute_client_and_server-1.diff.gz
Description: GNU Zip compressed data


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