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[Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!)
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[Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!)

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Subject: [Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!)
From: Patrice LaFlamme <ewd@xxxxxxxxxx>
Date: Sun, 4 Feb 2001 21:14:17 -0500

Greetings,

The effort to revive the BeOS-native port has begun!

It now almost compiles, and I need to add a bunch of functions before I can see
if C++ and C interface properly...

Anyways, I've fixed client/Makefile.in and client/gui-beos/Makefile so that 
what's
there actually compiles, plus I have to add a function prototype, but I'm not 
sure
where (which is why I'm sending 2 patches that do basically the same thing).

MainWindow.cpp needs popup_trade_report_dialog(int make_modal), but the 
prototype
isn't defined anywhere.  Looking in client/include/repodlgs_g.h, I see this is 
where
all other such prototypes are located - is this where I should add my prototype,
even though the gui-beos seems to be the only one using it? (this is what I
did with patch-beos-cvs-feb04.diff).

Or should it be in client/gui-beos/repodlgs.h ? (as I did with 
patch-beos-cvs-feb04-v2.diff).

Included are both patches, please choose (and tell me) which one is correct :)

Thanks,
Patrix.

-- 
Understanding is a three-edged sword; your side, their side, and the truth.
        -- a well-known Vorlon

Attachment: patch-beos-cvs-feb04.diff
Description: Text document

Attachment: patch-beos-cvs-feb04-v2.diff
Description: Text document


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