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February 2001: [Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!) |
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[Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!)[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Greetings,
The effort to revive the BeOS-native port has begun!
It now almost compiles, and I need to add a bunch of functions before I can see
if C++ and C interface properly...
Anyways, I've fixed client/Makefile.in and client/gui-beos/Makefile so that
what's
there actually compiles, plus I have to add a function prototype, but I'm not
sure
where (which is why I'm sending 2 patches that do basically the same thing).
MainWindow.cpp needs popup_trade_report_dialog(int make_modal), but the
prototype
isn't defined anywhere. Looking in client/include/repodlgs_g.h, I see this is
where
all other such prototypes are located - is this where I should add my prototype,
even though the gui-beos seems to be the only one using it? (this is what I
did with patch-beos-cvs-feb04.diff).
Or should it be in client/gui-beos/repodlgs.h ? (as I did with
patch-beos-cvs-feb04-v2.diff).
Included are both patches, please choose (and tell me) which one is correct :)
Thanks,
Patrix.
--
Understanding is a three-edged sword; your side, their side, and the truth.
-- a well-known Vorlon
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