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February 2001: [Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!) |
[Freeciv-Dev] PATH: BeOS almost-compilation (And so it begins!)[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Greetings, The effort to revive the BeOS-native port has begun! It now almost compiles, and I need to add a bunch of functions before I can see if C++ and C interface properly... Anyways, I've fixed client/Makefile.in and client/gui-beos/Makefile so that what's there actually compiles, plus I have to add a function prototype, but I'm not sure where (which is why I'm sending 2 patches that do basically the same thing). MainWindow.cpp needs popup_trade_report_dialog(int make_modal), but the prototype isn't defined anywhere. Looking in client/include/repodlgs_g.h, I see this is where all other such prototypes are located - is this where I should add my prototype, even though the gui-beos seems to be the only one using it? (this is what I did with patch-beos-cvs-feb04.diff). Or should it be in client/gui-beos/repodlgs.h ? (as I did with patch-beos-cvs-feb04-v2.diff). Included are both patches, please choose (and tell me) which one is correct :) Thanks, Patrix. -- Understanding is a three-edged sword; your side, their side, and the truth. -- a well-known Vorlon
patch-beos-cvs-feb04.diff
patch-beos-cvs-feb04-v2.diff
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