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[Freeciv-Dev] Re: Client goto and allied units (PR#684)
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[Freeciv-Dev] Re: Client goto and allied units (PR#684)

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To: zamar@xxxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Client goto and allied units (PR#684)
From: Thue <thue@xxxxxxx>
Date: Fri, 2 Feb 2001 23:21:59 +0100

On Friday 02 February 2001 09:43, zamar@xxxxxxxxxxxxxxxxxxxxxx wrote:
> Full_Name: Joona Kiiski
> Version: 1.11.5-dev
> Distribution: Built from source
> Client: Gtk+
> OS: Redhat 7.0
> Submission from: (NULL) (62.236.76.8)
>
>
> Client goto doesn't understand the meaning of alliance. It doesn't
> understand that I don't need to care about ZOC rules when I'm moving and
> there are allied units "blocking" me, and that I could even enter same
> squares as allied units. Nowadays client goto sometimes chooses very
> ridiculous and long route... I could upload some savegames to
> freeciv/incoming to prove this, but I think it isn't necessary.

Actually the bug was that the alliance info was not sent properly from the 
server to the client.

I also moved information about a players diplstates and embassies from 
INFO_FULL to INFO_EMBASSY.

-Thue

Attachment: goto_bug.diff
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