[Freeciv-Dev] Re: Sounds
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> I think there's room for both. The problem with MP3 is that it's much
> larger and much more processor intensive than midi. This isn't a problem
> for many (most) players, but so far freeciv runs on about anything. So
> for short sound effects, mp3 is the way to go, but for music, midi or some
> variation thereof (mod?) seems the way to go. Of course, there's no
> reason to not have both available.
>
> I like the idea of traditional folk tunes from whatever civ is being
> played!
>
Yes that's right... I see that the only problem with MIDI is the really
"poor" Quality of the sounds at less we use the "timidity (Tuukka Toivonen)
sound PATCHES"... and like you say ... have a mix of diferent file formats:
Sounds and actions --wave format (aiff, au, wav... etc)
Background Music -MIDI or MOD format...
Start && / || End of the game (MP3 files at low bit rate)
As the sounds, the music may be under de GPL
Regards
CD
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