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[Freeciv-Dev] Re: Patch: Reorganize revolution stuff
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[Freeciv-Dev] Re: Patch: Reorganize revolution stuff

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To: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Patch: Reorganize revolution stuff
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Sat, 30 Dec 2000 02:28:10 +0200 (EET)

 - Some comments added about removing "revolution_fix" capability.
 - Fixed bug that revolutions from old savegames last one turn too long.
 - Increased value of REVOLUTION_GOVERNMENT and REVOLUTION_MIN. This
   leaves some space for future special values, so they can be added
   without breaking savegame compatibility.


On Wed, 27 Dec 2000, Marko Lindqvist wrote:

>  Player.revolution can now hold special values referring to phases
> of revolution. Game.government_when_anarchy is no longer used to check
> whether player is going through revolution. Instead these checks are based
> solely on player.revolution.
>
>  Some related changes:
>
>   1. Player.revolution is now initialized.
>   2. 'when_anarchy' can now be government type also otherwise available.
>   3. Fixed bug(s) that even when 'Popup dialogs in AI mode' client option
>      was set, government dialog never appeared for AI players.
>


 Caz

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