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[Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)
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[Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)

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To: Christian Knoke <ChrisK@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)
From: Thue <thue@xxxxxxx>
Date: Wed, 20 Dec 2000 20:29:09 +0100

On Saturday 16 December 2000 00:38, Christian Knoke wrote:
> Thue wrote:
> > I cannot reproduce this.
> >
> > -Thue
> > -----------------------------
> >
> > lduperval@xxxxxxxxx wrote:
> > > On 18 Oct, To: freeciv-dev@xxxxxxxxxxx wrote:
> > > > Full_Name: Laurent Duperval
> > > > Version: 1.8.3
> > > > Client: Gtk+
> > > > OS: Linux 2.2.5
> > > > Submission from: (NULL) (149.99.138.79)
> > > >
> > > > > I builkt the Lighthouse but my triremes still have 3 moves instead
> > > > > of 4.
> > > >
> > > > And let me modify that statement to say that it only occurs in the
> > > > first set of moves. After the turn ends, they get their full 4 move
> > > > points.
> > >
> > > That's how Civ1 works (I believe), but CivII will apply the extra one
> > > move to all sea units on the turn Lighthouse (or the other one) is
> > > built, even if thier (old) move has already been exhausted.
> > >
> > > Regards,
> > > Steve Hodge
>
> BTW: if you update a unit, e.g. from Trireme to Galleon, it gets its
> additional moves not before the following round. What about hitpoints
> and so on? Are these updated at once? If not, it is at least confusing.
>
> Christian

So what should it do? Full move points? The same percentage of movepoints as 
before? No move points?

-Thue



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