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[Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)
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[Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)
From: Thue <thue@xxxxxxx>
Date: Wed, 20 Dec 2000 11:26:13 -0800 (PST)

On Monday 18 December 2000 04:50, Marko Lindqvist wrote:
> On Fri, 15 Dec 2000, Thue wrote:
> > I cannot reproduce this.
> >
> > -Thue
>
>  Just guessing, but maybe city building lighthouse was handled (and
> lighthouse finished) before city supporting your ships. Problem arises
> only when ships moves_left is set before city building lighthouse is
> handled.
>
>  (No, I have not even tried to reproduce this)
>
> > > > > > I builkt the Lighthouse but my triremes still have 3 moves
> > > > > > instead
> >
> > of
> > 4.
> >
> > > > And let me modify that statement to say that it only occurs in the
> >
> > first
> >
> > > set of moves. After the turn ends, they get their full 4 move points.
> >
> > That's how Civ1 works (I believe), but CivII will apply the extra one
> > move to all sea units on the turn Lighthouse (or the other one) is built,
> > even if
> > thier (old) move has already been exhausted.
>
>  Caz

The code for this looks ok for all the things that could go wrong I could 
think of... I haven't tried testing. I will fix it when someone sends me a 
savegame to reproduce from.

-Thue




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