Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2000:
[Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)
Home

[Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Thue <thue@xxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>, <bugs@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Lighthouse doesn't give triremes 4 moves (PR#156)
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Mon, 18 Dec 2000 05:50:00 +0200 (EET)

On Fri, 15 Dec 2000, Thue wrote:

> I cannot reproduce this.
>
> -Thue

 Just guessing, but maybe city building lighthouse was handled (and
lighthouse finished) before city supporting your ships. Problem arises
only when ships moves_left is set before city building lighthouse is
handled.

 (No, I have not even tried to reproduce this)

> > > > > I builkt the Lighthouse but my triremes still have 3 moves instead
> of
> 4.
> > > And let me modify that statement to say that it only occurs in the
> first
> > set of moves. After the turn ends, they get their full 4 move points.
>
> That's how Civ1 works (I believe), but CivII will apply the extra one move
> to all sea units on the turn Lighthouse (or the other one) is built, even
> if
> thier (old) move has already been exhausted.
>


 Caz

--




[Prev in Thread] Current Thread [Next in Thread]