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[Freeciv-Dev] Re: Suggestion for freeciv.
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[Freeciv-Dev] Re: Suggestion for freeciv.

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To: Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
Cc: Martin_Sawitzki@xxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Suggestion for freeciv.
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Dec 2000 12:24:20 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Mon, Dec 18, 2000 at 02:50:18AM -0300, Martin Olveyra wrote:
> On Sat, 16 Dec 2000, Martin_Sawitzki@xxxxxx wrote:
> 
> > 2.) Satellites
> > Not as a wounder, but as a selfmoving unit.
> > Many Nations have satellites to take a look at their Neighbours.
> > The Appoloprogramm shows all cities, but with sattelites you could see
> > either all enemy units or those units which where under the satelite.
> > My proposion is to build them with a view range of about 5 squares and a
> > movementrate of one quarter of the map.
> > You could see them crossing the world and if you had enough you will now
> > more about your enemies.
> > 
> 
> The problem with satellites (the same I see for planes) is that, in the actual
> code status, you cant pass over units or cities, and trying to occupate the
> same tile of a ground unit is interpreted as an attack. Some time before I
> tried to evaluate the solution for something like that (including satellites).
> One idea which came then to my mind was to build more than one layer of space,
> and some types of units could move through more than a layer. Also would be
> units that can see other layers, and units that can see only in one layer.
> Soon my idea evolved even to underground and undersea layers. Then, 
> generalizing
> I thought in altitude and depth coordinates.

Battle Isle 2 and 3 had such a feature. In these games a unit could be
in one of serveral layers (normal ground, swimming, dived, flying,
flying high). The different weapons of the units had different target
layers. For example a mech could attack another ground unit with a
gun, and could attack a airplane with a rocket. Some units (submarine,
stealth figther, spying satellite) could change their layer with a
command.

Overall I think it may be a nice addition to freeciv. Although
supporting different weapons may be to much. IMHO is the more general
idea of supporting an altitude value for all units is currently
overkill. It will be usefull if freeciv supports also altitude values
for the terrain.

        Raimar

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