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[Freeciv-Dev] Memory leak (PR#605)
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[Freeciv-Dev] Memory leak (PR#605)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Memory leak (PR#605)
From: guenther.berger@xxxxxxxxxxxxxxxxx
Date: Fri, 17 Nov 2000 03:36:09 -0800 (PST)

Full_Name: Günther Berger
Version: 1.10.+
Distribution: Windows binary
Client: Gtk+
OS: Windows NT
Submission from: (NULL) (194.107.184.220)


My comment to bugs no. 487, 488, 549

I've discovered that the memory that is allocated per second (4-8 KB) comes from
the blinking of the active unit. When no unit blinks, the memory usage doesn't
increase.
As far as I know is that the Win32 Clients are built from the same code base and
the bug only occurs in the Win32 Client. I've only tested the version that
doesn't require an X-server, but uses GTK-Win32-port.
I believe that the memory leak is inside the GTK-libs and not in the
Freeciv-client.





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