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[Freeciv-Dev] Re: Memory leak (PR#605)

[Freeciv-Dev] Re: Memory leak (PR#605)

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To: guenther.berger@xxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Memory leak (PR#605)
From: Thue <thue@xxxxxxx>
Date: Fri, 17 Nov 2000 12:53:17 +0100

On Fri, 17 Nov 2000 12:36:09 guenther.berger@xxxxxxxxxxxxxxxxx wrote:
> Full_Name: Günther Berger
> Version: 1.10.+
> Distribution: Windows binary
> Client: Gtk+
> OS: Windows NT
> Submission from: (NULL) (
> My comment to bugs no. 487, 488, 549
> I've discovered that the memory that is allocated per second (4-8 KB)
> comes from
> the blinking of the active unit. When no unit blinks, the memory usage
> doesn't
> increase.
> As far as I know is that the Win32 Clients are built from the same code
> base and
> the bug only occurs in the Win32 Client. I've only tested the version
> that
> doesn't require an X-server, but uses GTK-Win32-port.
> I believe that the memory leak is inside the GTK-libs and not in the
> Freeciv-client.

That would then mean the link is in the tile redraw code.


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