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[Freeciv-Dev] Re: Embassy improvement

[Freeciv-Dev] Re: Embassy improvement

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To: Erik Sandström <f98ersa@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Embassy improvement
From: Piotr Sulecki <Piotr.Sulecki@xxxxxxxxxxxxx>
Date: Tue, 14 Nov 2000 16:25:29 +0100


> I think that the Embassy should tell you about the military strength of
> your opponent. That way you will not be surprised when he launch a massive
> attack.

But that's the whole point! Remember Stalin and Hitler in 1941?

Ok, maybe you have some point here, but I would like the precision of
such a report to depend on whether you have Espionage or not.

> It would also be nice if the Embassy would let you know about his stats
> in the demographics.

I'd like that, too.

And another idea: a 'gather info' spy action. The spy becomes a
'resident' in the city it's used against and disappears from view (and
your control). While inside he sends you the full info about the
target's demographics and/or overall military strength. He can be killed
every turn by the defending diplomat/spy (percent chance, maybe 5%/10%
per diplomat/spy) and has a chance (50%?) of dying in the revolt. You
cannot get him back unless you conquer the city.

Your opinions, Sires?


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