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[Freeciv-Dev] Re: a fun idea
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To: SamBC <sambc@xxxxxxxxxxxxxxxxxxx>
Cc: Lauri Tarkkala <ltarkkal@xxxxxxxxxxxxxxx>, Freeciv Development Mailing List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: a fun idea
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Thu, 17 Aug 2000 07:32:57 -0700

On Sun, Aug 13, 2000 at 09:29:13PM +0100, SamBC eloquently wrote:
> > -----Original Message-----
> > From: Lauri Tarkkala
> 
> >
> > If you remember the Amiga/C64/PC game "Pirates!", it was not
> > nearly as complex as freeciv. If I could get my hands on
> > the rules for the game, I am thinking it ought to be
> > feasible to do a "modpack" for freeciv, and if necessary
> > modify the ruleset system to enable this.
> 
> There is two very very large obstacles to this - Pirates used real-time, not
> turns of any sort, as well as floating-point co-ordinates, or at least a
> lack of coarse grid. Both of which are pretty incompatible with Freeciv...
> 
> >
> > If anybody could help me gain the rules, or so, I would
> > be grateful.
> 
> I know most of it off-pat if you really want to try this...

Well this may be a dead thread and off topic, but I just got back from 
vacation...

I played this game even more than I played the original Civ.  I bet I
could remember most (if not all) the rules.  But I don't think the
games are very compatable.  I can see a day way down the road when this
might be possible, but there are so many pressing needs in Freeciv that
don't quite relate to this.

Speaking of pressing needs... I am going to have to start paying for
bandwidth soon on the two Freeciv machines (www and civserver), if I
can't move them to where I currently work, which I am working on, so
any compression in the protocol would be nice on my pocketbook ;)

-- 
Paul Zastoupil



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