[Freeciv-Dev] Re: [PATCH] Wake up sentried units first.
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 2000/08/08 12:34 , Gaute (B) Strokkenes wrote:
>Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:
>
>> This can be accomplished using the Unload command.
>
>I know. It's not a perfect solution, though. If the transport moves
>into the city on it's last move the client will put focus on another
>unit, which is rather annoying. In that case you have to go back,
>select the unit in the menu, and then give the command.
True.
> There is also
>the case where you have stacked a lot of units in a city for
>convenience and there is no transport handy.
A nit-pick: Any unit will do, using the "Wake up others" command.
>> A nice fix would be to change Unload so that it uses the new linkage
>> between a transporter and its cargo.
>
>This might be more logical, but in my opinion (that is, as far as my
>usage is concerned) this would be counterproductive (consider, for
>example, the case where you move in several boatloads, and would like
>to use them all at once.)
Again, the "Wake up others" command would do it.
>My patch was a bit hackish and probably not good for general use, but
>a mechanism to allow more fine-grained control of what to 'wake up' in
>the city dialog.
I do like the idea of more fine-grained control. How about a *new* button
in the City dialog, called "Wake up Units"?
jjm
|
|