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[Freeciv-Dev] Re: [PATCH] Wake up sentried units first.
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[Freeciv-Dev] Re: [PATCH] Wake up sentried units first.

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] Wake up sentried units first.
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Mon, 07 Aug 2000 12:01:04 -0400

At 2000/07/07 00:57 , Big Gaute wrote:
>
>While playing I often find myself in a situation where I move a
>boatload of sentried units into a city in order to railroad them
>somewhere else.  To accomplish this, I hit the 'activate units'
>button.  The problem is that if I have a fortified unit in that city
>to guard against enemies it is also activated.  This is annoying and
>potentially dangerous.
>
>The below patch adds an option to 'activate sleepers first', that is
>if any units are sentried in a city when you hit the button those
>units and only those units will be activated.  If you hit the button
>again, all units will be activated.

This can be accomplished using the Unload command.

A nice fix would be to change Unload so that it uses the new linkage
between a transporter and its cargo.

jjm




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