Another worker type should be available once industrialisation
has been discovered - the worker. Equivalent to a scientist, taxman or
entertainer, the worker adds two production squares to the city's total.
Needless to say, these production points are affected by the presence of
factories, mfg plants, and power plants.
A city with a factory should be able to build two things at
once (eg a dragoon and an ironclad), with production apportioned between the two
as the player wishes, by percentage.
A city with a mfg plant should be able to build four things at
once.
Railroads should cease to become unlimited in movement, but
have a movement modifier of 10.
There should be an 'elite' level of experience that goes
beyond veteran. It should have a chance of occurring every time the unit kills
ten other units. It gives another 50% offense/defense bonus (effectively
doubling the base stats).
To go with this, you should be able to upgrade units that are
in cities. Simply drag the unit into a production box, and it brings up a
selection of available units that can be built. Units can't be upgraded across
types (ie a tank cannot become a plane).
A city should be allowed to have as many trading links as it
has units of population.
Within a civilisation, agricultural support from one city to
another should be quick and easy. For every unit of food that the mother city
receives from the daughter city, the daughter city should raise an extra 1g in
taxes (deducted from the mother city's taxes).
Agricultural support between civilisations should be possible
in the diplomacy screen. Theoretically, it should be possible to create a
trading city (like Singapore), which has a population of 30 (supported by
agricultural links) and 30 trade routes (which pay for the agriculture... and
then some).
If it is possible for me to get onto this mailing list, please
email me at warpaint@xxxxxxxxxxxx
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