[Freeciv-Dev] Re: e: suggestion/idea - the world is round
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Well, seems like you have given this idea some thought already. The ultimate
'gridless' civ is attractive and allows for great flexibility. It does seem
far away from the current, griddy situation. A step by step strategy would
be required to get there without rewriting the complete code - a strategy
that would also lead to game benefits in the earlier steps.
For example, the idea of projections could be implemented independently from
any other steps. To begin with, for a simple "sphere", the complete map
could be subdivided into 6 projections (all square maps and still with
square tiles), that are layed out as a 6-sided dice, and all overlapping
each-other so that part of the area is covered by three projections. When
scrolling over the map, the client moves from one projection to the next.
Once this is done other shapes could be imlemented by adding more
projections and aligning them differently.
Marc
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- [Freeciv-Dev] Re: e: suggestion/idea - the world is round,
Marc Strous <=
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