[Freeciv-Dev] Re: e: suggestion/idea - the world is round
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On Fri, Jul 21, 2000 at 01:45:38PM +0200, Marc Strous wrote:
>
> >Suppose the top projection is like this:
> >
> >
> >+--+------+--+
> >|F | D | G|
> >| | | |
> >+--+------+--+
> >| | | |
> >| | | |
> >|B | A | C|
> >| | | |
> >| | | |
> >+--+------+--+
> >| | | |
> >|H | E | I|
> >+--+------+--+
> >
> >Then area 'A' is /only/ part of the top project -- fine.
> >Area 'B' overlaps with the left projection, fine.
> >Area 'D' overlaps with the "behind" projection, fine.
> >
> >But what about area F?
> >
> F is the area where A, B and D all overlap. While you're looking at A, and
> scroll into the direction of F, the map switches to projection B or D.
> (without the need for instant redrawing due to the overlap).
However, suppose your view is centered absolutely over the point where
F,D,B,A touch.
Magnified view:
F | D
|
1|2
----+-----
3|4
|
B | A
Now consider the grid squares 1,2,3,4. You will note that 1 is in fact
3, if you approach it from 2. But it is 2 if you approach it from 3.
Paradox.
Of the squares labelled (1,2,3,4) only three of them are genuinely
distinct squares. (2,3,4) . Worse still, which square '1' represents
depends which direction you approach from.
Jules
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