[Freeciv-Dev] Re: e: suggestion/idea - the world is round
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On Fri, Jul 21, 2000 at 01:17:11PM +0200, Marc Strous wrote:
> >But they can't, at the corner of the cube, where there is a point
> >which only borders three grids, not four, making these 8 points
> >totally different from any other on the cube.
> >
> >Jules
>
> the 3D representation is not an exact, geometric cube. In fact, assembling
> the projections in 3D space would yield an impossible object.
> The six projections are just aligned in a cube shape. the "top" projection
> "overhangs" (and thus overlaps) all "side" projections, so there are no
> special tiles (cornerpoints) required. But on the 2D map, you don't notice
> the impossibility of the object in 3D space. Even a 3D approximation of the
> object, that might be supplied to the player for navigational purposes,
> would not expose this trickery. It should be too small to expose the
> (impossible) details.
Hmm. I don't follow.
Suppose the top projection is like this:
+--+------+--+
|F | D | G|
| | | |
+--+------+--+
| | | |
| | | |
|B | A | C|
| | | |
| | | |
+--+------+--+
| | | |
|H | E | I|
+--+------+--+
Then area 'A' is /only/ part of the top project -- fine.
Area 'B' overlaps with the left projection, fine.
Area 'D' overlaps with the "behind" projection, fine.
But what about area F?
Jules
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