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[Freeciv-Dev] Re: e: suggestion/idea - the world is round
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To: jules@xxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: e: suggestion/idea - the world is round
From: "Marc Strous" <marc_strous@xxxxxxxxxxx>
Date: Fri, 21 Jul 2000 13:17:11 CEST

But they can't, at the corner of the cube, where there is a point
which only borders three grids, not four, making these 8 points
totally different from any other on the cube.

Jules

the 3D representation is not an exact, geometric cube. In fact, assembling the projections in 3D space would yield an impossible object. The six projections are just aligned in a cube shape. the "top" projection "overhangs" (and thus overlaps) all "side" projections, so there are no special tiles (cornerpoints) required. But on the 2D map, you don't notice the impossibility of the object in 3D space. Even a 3D approximation of the object, that might be supplied to the player for navigational purposes, would not expose this trickery. It should be too small to expose the (impossible) details.

Marc


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