[Freeciv-Dev] patch: nuclear fallout (was: autosettler cleans pollution
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 2000/06/18 18:11 , Jeff Mallatt wrote:
>At 2000/06/18 17:42 , Andy Black wrote:
>>At 10:30 AM -0400 6/18/2000, Jeff Mallatt wrote:
>>[snip]
>>>Except for pollution caused by being nuked. However, I don't want the AIs
>>>to aggressively clean-up nuke pollution: a friend pointed out that making
>>>the AIs clean up nuke pollution makes nuking them a great way of wasting
>>>their Settlers/Engineers. I don't want to make nukes attractive to use, so
>>>I'm thinking of adding a different kind of pollution, S_FALLOUT, that acts
>>>just like S_POLLUTION in game terms, but that the AI doesn't aggressively
>>>clean-up.
>>Wasn't there something earlier on the list about the difference betwene
>>regular and neuclear polution?
>>I belive a thought that had been given was neuclear fallout is harder to
>>clean up than regular messes and takes much more time. It also requires
>>advanced technology.
>>Proposal:
>> Implement above sugestion.
>> In adition, make cleanup of neuclear polution take longer (same
>>amount of time as teraforming?),
>
>Longer, but probably not that much longer (3 -vs- 24 ?).
This patch adds Nuclear Fallout.
Industrialization and population still generate Pollution. Dropping a Nuke
generates Nuclear Fallout, which is distinct from Pollution. There is a
new command to clean Fallout vs. cleaning Pollution. Similar to Pollution
contributing to Global Warming, Fallout contributes to Nuclear Winter --
which also changes terrain, but tends to Desert, Tundra and Glacier. Added
a new "cooling" icon to indicate the progress towards Nuclear Winter, and
also icons for Fallout and Cleaning Fallout. (As usual, most of my artwork
could be improved. :) GTK+ and Xaw clients work; made some changes to MUI
client, but they are incomplete and untested. Finally, auto-Settlers are
more aggressive at cleaning up Pollution, but not Fallout.
I did not make any of the "unit" changes discussed above -- they can wait
for a time when the set of unit flags needs to be expanded. (I can see
cleaning Fallout requiring advanced technology, but I'm not convinced it
should take any longer.)
nuclear_fallout-5.diff.bz2
Description: Binary data
jjm
- [Freeciv-Dev] patch: nuclear fallout (was: autosettler cleans pollution more),
Jeff Mallatt <=
|
|