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[Freeciv-Dev] Re: patch: nuclear fallout
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[Freeciv-Dev] Re: patch: nuclear fallout

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To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: patch: nuclear fallout
From: "SamBC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Jul 2000 00:20:43 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

> -----Original Message-----
> From: Falk Hueffner
>
<SNIP>
>
> Are global cooling and global warming independend? So might it be
> possible to have a global warming and a global cooling occur in the
> same turn? Would seem unrealistic. But if it was coupled, oune could
> just carefully drop a few nukes to compensate for pollution :)
>

It doesn't seem odd to get them together, considering the mechanisms of
Nuclear Winter & Global Warming. CivII/Freeciv Global Warming is represented
by the raising of sea levels due to melting of icecaps, which is dependent
entirely on overall atmospheric CO2, wherever generated.

Nuclear winter, OTOH, is a local effect (in reality, haven't used Jeff's
patch). It causes cooling because the fallout stops the sun's rays reaching
that local area. Consequently, NW tends to affect inland, and GW affects
coasts. So they do not conflict, and it makes perfect sense for them to
occur together, with the tiny but difficult to code problem that 'real'
nuclear winter would be a fairly local effect (one continent say)

SamBC




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