[Freeciv-Dev] Help on fixing science wonders
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I'm trying to fix the aforementioned science wonders problem.
This is a bug that makes the science wonders much less valuable than in
payciv because having more than one science wonder in a city just gives
a flat raise in bulbs produced.
I first thought of having a function calculate_city_science in
citytools, to be used in add_buildings_effect.
However, I see that the pcity->science_bonus is used in a number of
ways, amoung others in the ai code (which i'm *not* touching :)
Does anyone have a suggestion of a elegant solution for this problem, or
an explanation of how the calculated bonus value is used?
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
- [Freeciv-Dev] Help on fixing science wonders,
Daniel Zinsli <=
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