[Freeciv-Dev] [PATCH] wonder notification
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This patch adds a variable wondernotify that determines whether or not to
inform players of wonders being started or stopped.
The default behaviour is to notify everyone when the computer starts or
stops building, but not when a human player does.
I _think_ this conforms to civ2:
-I remember being notified when the computer civ's started/stopped
building
-I remember _not_ being notified when a human player did. (this adds lots
more excitement at the start, not knowing which wonders the others are
going for.)
Could someone please verify this?
wonder-not.patch
Description: Text document
- [Freeciv-Dev] [PATCH] wonder notification,
Daniel Zinsli <=
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