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[Freeciv-Dev] Re: [PATCH] wonder notification
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To: Daniel Zinsli <s830@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] wonder notification
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Mon, 3 Jul 2000 03:58:10 +0200

On 2000-07-03 00:32:08, Daniel Zinsli wrote:
> This patch adds a variable wondernotify that determines whether or not to
> inform players of wonders being started or stopped.
> 
> The default behaviour is to notify everyone when the computer starts or
> stops building, but not when a human player does.
> 
> I _think_ this conforms to civ2:
> 
> -I remember being notified when the computer civ's started/stopped
> building
> -I remember _not_ being notified when a human player did. (this adds lots
> more excitement at the start, not knowing which wonders the others are
> going for.)
> 
> Could someone please verify this?

The way most humans build wonders would be to stack up caravans (and/or
money) and build it in one turn... Sure this wasn't the reason You
didn't notice any notice? ;)

Just a thought...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)



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