[Freeciv-Dev] Re: PATCH: Capitalization change
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On Fri, Jun 30, 2000 at 04:38:01PM +0200, Thue wrote:
> Den fre, 30 jun 2000 skrev Jeff Mallatt:
> > This seems wrong to me, too.
> >
> > If I recall the argument, since the player can always turn production into
> > gold by building an improvement then selling it as soon as it's complete,
> > we should provide some way to do this without the micro-management. Good
> > idea.
> >
> > However, the above gives full value from the start of the game, rather than
> > half-value (as does the build/sell trick). I suggest leaving
> > Capitalization where it is, and adding a new improvement for the start of
> > the game that gives half-value. (I can't think of a good name, can
> > anyone?) If we wait on this until generalized improvements are
> > implemented, it will be trivial to add.
> >
> > jjm
>
> When you build, say, a temple, for 40 shield you get 40 gold, ie 1/shield?
> isn't that the same ratio as capitalization?
It is the same.
Patch should be applied.
- [Freeciv-Dev] PATCH: Capitalization change, Luke Reeves, 2000/06/27
- [Freeciv-Dev] Re: PATCH: Capitalization change, Tuomas Airaksinen, 2000/06/29
- [Freeciv-Dev] Re: PATCH: Capitalization change, Jeff Mallatt, 2000/06/30
- [Freeciv-Dev] Re: PATCH: Capitalization change, Thue, 2000/06/30
- [Freeciv-Dev] Re: PATCH: Capitalization change, Jeff Mallatt, 2000/06/30
- [Freeciv-Dev] Re: PATCH: Capitalization change, Reinier Post, 2000/06/30
- [Freeciv-Dev] Re: PATCH: Capitalization change, Thue, 2000/06/30
- [Freeciv-Dev] Re: PATCH: Capitalization change, Luke Reeves, 2000/06/30
- [Freeciv-Dev] Re: PATCH: Capitalization change,
Tomasz Wegrzanowski <=
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