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[Freeciv-Dev] Re: PATCH: Capitalization change
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[Freeciv-Dev] Re: PATCH: Capitalization change

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PATCH: Capitalization change
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 30 Jun 2000 10:31:17 -0400

At 2000/06/28 08:28 , Tuomas Airaksinen wrote:
>On Tue, Jun 27, 2000 at 04:08:43PM -0400, Luke Reeves wrote:
>> This is the quick one-liner change to allow capitalization from the
>> beginning of the game in the default Freeciv ruleset.
>> 
>>     Luke Reeves, Neurotech
>>     luke949@xxxxxxxxxxxx
>>     http://www.submail.net/
>>     http://www.neuro-tech.net/
>> --- buildings.ruleset.orig   Tue Jun 27 16:05:39 2000
>> +++ buildings.ruleset        Tue Jun 27 16:05:51 2000
>> @@ -1931,7 +1931,7 @@
>>  
>>  [building_capitalization]
>>  name                = _("Capitalization")
>> -tech_req    = "The Corporation"
>> +tech_req    = "None"
>>  bldg_req    = "None"
>>  ;terr_gate  =
>>  ;spec_gate  =
>
>Why??? 

This seems wrong to me, too.

If I recall the argument, since the player can always turn production into
gold by building an improvement then selling it as soon as it's complete,
we should provide some way to do this without the micro-management.  Good
idea.

However, the above gives full value from the start of the game, rather than
half-value (as does the build/sell trick).  I suggest leaving
Capitalization where it is, and adding a new improvement for the start of
the game that gives half-value.  (I can't think of a good name, can
anyone?)  If we wait on this until generalized improvements are
implemented, it will be trivial to add.

jjm




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