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[Freeciv-Dev] Re: PATCH: Capitalization change

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PATCH: Capitalization change
From: Thue <thue@xxxxxxx>
Date: Fri, 30 Jun 2000 16:38:01 +0200

Den fre, 30 jun 2000 skrev Jeff Mallatt:
> At 2000/06/28 08:28 , Tuomas Airaksinen wrote:
> >On Tue, Jun 27, 2000 at 04:08:43PM -0400, Luke Reeves wrote:
> >> This is the quick one-liner change to allow capitalization from the
> >> beginning of the game in the default Freeciv ruleset.
> >> 
> >>     Luke Reeves, Neurotech
> >>     luke949@xxxxxxxxxxxx
> >>     http://www.submail.net/
> >>     http://www.neuro-tech.net/
> >> --- buildings.ruleset.orig Tue Jun 27 16:05:39 2000
> >> +++ buildings.ruleset      Tue Jun 27 16:05:51 2000
> >> @@ -1931,7 +1931,7 @@
> >>  
> >>  [building_capitalization]
> >>  name              = _("Capitalization")
> >> -tech_req  = "The Corporation"
> >> +tech_req  = "None"
> >>  bldg_req  = "None"
> >>  ;terr_gate        =
> >>  ;spec_gate        =
> >
> >Why??? 
> 
> This seems wrong to me, too.
> 
> If I recall the argument, since the player can always turn production into
> gold by building an improvement then selling it as soon as it's complete,
> we should provide some way to do this without the micro-management.  Good
> idea.
> 
> However, the above gives full value from the start of the game, rather than
> half-value (as does the build/sell trick).  I suggest leaving
> Capitalization where it is, and adding a new improvement for the start of
> the game that gives half-value.  (I can't think of a good name, can
> anyone?)  If we wait on this until generalized improvements are
> implemented, it will be trivial to add.
> 
> jjm

When you build, say, a temple, for 40 shield you get 40 gold, ie 1/shield?
isn't that the same ratio as capitalization?

-Thue



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