[Freeciv-Dev] Re: PATCH: Capitalization change
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At 2000/06/30 10:38 , Thue wrote:
>Den fre, 30 jun 2000 skrev Jeff Mallatt:
>> At 2000/06/28 08:28 , Tuomas Airaksinen wrote:
>> >On Tue, Jun 27, 2000 at 04:08:43PM -0400, Luke Reeves wrote:
>> >> This is the quick one-liner change to allow capitalization from the
>> >> beginning of the game in the default Freeciv ruleset.
>> >>
>> >> Luke Reeves, Neurotech
>> >> luke949@xxxxxxxxxxxx
>> >> http://www.submail.net/
>> >> http://www.neuro-tech.net/
>> >> --- buildings.ruleset.orig Tue Jun 27 16:05:39 2000
>> >> +++ buildings.ruleset Tue Jun 27 16:05:51 2000
>> >> @@ -1931,7 +1931,7 @@
>> >>
>> >> [building_capitalization]
>> >> name = _("Capitalization")
>> >> -tech_req = "The Corporation"
>> >> +tech_req = "None"
>> >> bldg_req = "None"
>> >> ;terr_gate =
>> >> ;spec_gate =
>> >
>> >Why???
>>
>> This seems wrong to me, too.
>>
>> If I recall the argument, since the player can always turn production into
>> gold by building an improvement then selling it as soon as it's complete,
>> we should provide some way to do this without the micro-management. Good
>> idea.
>>
>> However, the above gives full value from the start of the game, rather than
>> half-value (as does the build/sell trick). I suggest leaving
>> Capitalization where it is, and adding a new improvement for the start of
>> the game that gives half-value. (I can't think of a good name, can
>> anyone?) If we wait on this until generalized improvements are
>> implemented, it will be trivial to add.
>>
>> jjm
>
>When you build, say, a temple, for 40 shield you get 40 gold, ie 1/shield?
>isn't that the same ratio as capitalization?
Oops, my mistake <blush>. I must've been thinking of disbanding units.
Okay, so this patch does make sense.
Maybe, when generalized improvements are done, we could add back to The
Corporation an improvement (called "Investment"?) which would return more
than 1 Gold per Shield? (Not much more, just a little.) Just a thought.
jjm
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