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[Freeciv-Dev] Re: PATCH: Capitalization change
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PATCH: Capitalization change
From: Andrew McGuinness <cogers@xxxxxxxxx>
Date: Fri, 30 Jun 2000 08:53:44 -0700 (PDT)

--- Jeff Mallatt <jjm@xxxxxxxxxxxx> wrote:
> At 2000/06/30 10:38 , Thue wrote:
> >Den fre, 30 jun 2000 skrev Jeff Mallatt:
> >> At 2000/06/28 08:28 , Tuomas Airaksinen wrote:
> >> >On Tue, Jun 27, 2000 at 04:08:43PM -0400, Luke Reeves wrote:
> >> >> This is the quick one-liner change to allow capitalization from
> the
> >> >> beginning of the game in the default Freeciv ruleset.
> >> >> 
> >> >>     Luke Reeves, Neurotech
> >> >>     luke949@xxxxxxxxxxxx
> >> >>     http://www.submail.net/
> >> >>     http://www.neuro-tech.net/
> >> >> --- buildings.ruleset.orig      Tue Jun 27 16:05:39 2000
> >> >> +++ buildings.ruleset   Tue Jun 27 16:05:51 2000
> >> >> @@ -1931,7 +1931,7 @@
> >> >>  
> >> >>  [building_capitalization]
> >> >>  name           = _("Capitalization")
> >> >> -tech_req       = "The Corporation"
> >> >> +tech_req       = "None"
> >> >>  bldg_req       = "None"
> >> >>  ;terr_gate     =
> >> >>  ;spec_gate     =
> >> >
> >> >Why??? 
> >> 
> >> This seems wrong to me, too.
> >> 
> >> If I recall the argument, since the player can always turn production
> into
> >> gold by building an improvement then selling it as soon as it's
> complete,
> >> we should provide some way to do this without the micro-management. 
> Good
> >> idea.
> >> 
> >> However, the above gives full value from the start of the game,
> rather than
> >> half-value (as does the build/sell trick).  I suggest leaving
> >> Capitalization where it is, and adding a new improvement for the
> start of
> >> the game that gives half-value.  (I can't think of a good name, can
> >> anyone?)  If we wait on this until generalized improvements are
> >> implemented, it will be trivial to add.
> >> 
> >> jjm
> >
> >When you build, say, a temple, for 40 shield you get 40 gold, ie
> 1/shield?
> >isn't that the same ratio as capitalization?
> 
> Oops, my mistake <blush>.  I must've been thinking of disbanding units.
> 
> Okay, so this patch does make sense.
> 
> Maybe, when generalized improvements are done, we could add back to The
> Corporation an improvement (called "Investment"?) which would return
> more
> than 1 Gold per Shield?  (Not much more, just a little.)  Just a
> thought.
> 
> jjm
> 
Is it right that you get 1 gold per shield when you sell?  I always
thought you got half (or was that only Civ1?)


=====
Andrew McGuinness                Luton, UK
andrew_mcguinness@xxxxxxxxxxx

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