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[Freeciv-Dev] air-unit unhappiness rules and help text
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[Freeciv-Dev] air-unit unhappiness rules and help text

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] air-unit unhappiness rules and help text
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 30 Jun 2000 13:41:54 -0400

At 2000/06/28 09:24 , Tomasz Wegrzanowski wrote:
>"- Air/sea units with an attack strength greater than 0 which are inside a "
>"city or nearby fortress generate only 1 unhappy citizen.\n"
>      ^^^^^^^^^^^^^^^^^^
>Air/see units can't be in fortress, right ?

-and-

At 2000/06/28 21:07 , Marko Lindqvist wrote:
>
> Helptext of governments republic and democracy still lists sea units as
>aggressive units regardless of their location. Friend of mine, who trusted
>helptexts, was quite pissed when he was just dismissed most of his ships
>in order to fight unhappiness before I told him that sea units at cities
>no longer cause it (with standard rulesets).

First, both of the above are correct in pointing out errors in the
governments.ruleset help texts.

Second, I found a bug whereby Air units in Fortresses did generate only 1
unhappiness.

The attached patch addresses both problems.

Attachment: air-unhappiness-rules-0.diff
Description: Text document

jjm

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