[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
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On Thu, Jun 29, 2000 at 11:26:20PM -0400, ???í?? wrote:
> >> b) manless_poles.diff - is there a consensus to apply it ?
> >> on payciv1 I saw no huts on poles
> >> have no way of playing payciv2 now
> Would like to see consensus on "shoreguard" and "ignore tired" too.
These flags don't disturb anyone.
But are nice to custom rulesets.
> >> Adds Terrain flags. Three flags are currently supported :
> >> "Sweetwater" (full support), "Ocean" and "Land".
> >> This patch does nothing to dishardwire specials (roads, rivers etc.)
> >> It also doesn't dishardwire terrains for real, as is_ocean () and
> >> is_land () aren't used by rest of source.
> >> But as soon as this patch is cvsed, basic dishardwirening of terrain
> >> will took about hour or two of grepping/patching.
> Can you give a heads up for all the flags you are going to add?
> Also, why has_sweetwater() when there is already an is_wet()?
is_wet() == tile_known() & has_sweetwater()
is_wet() is for ai
has_sweetwater() is for internal server use
At least I think it is so.
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