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[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
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[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...

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To: ???í?? <iquin@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 30 Jun 2000 17:31:18 +0200

On Thu, Jun 29, 2000 at 11:26:20PM -0400, ???í?? wrote:
> >> b) manless_poles.diff - is there a consensus to apply it ?
> >>                         on payciv1 I saw no huts on poles
> >>                       have no way of playing payciv2 now
> Would like to see consensus on "shoreguard" and "ignore tired" too.

These flags don't disturb anyone.
But are nice to custom rulesets.

> >>   Adds Terrain flags. Three flags are currently supported :
> >>   "Sweetwater" (full support), "Ocean" and "Land".
> >>   This patch does nothing to dishardwire specials (roads, rivers etc.)
> >>   It also doesn't dishardwire terrains for real, as is_ocean () and
> >>   is_land () aren't used by rest of source.
> >>   But as soon as this patch is cvsed, basic dishardwirening of terrain
> >>   will took about hour or two of grepping/patching.
> Can you give a heads up for all the flags you are going to add?
> Also, why has_sweetwater() when there is already an is_wet()?

is_wet() == tile_known() & has_sweetwater()

is_wet() is for ai
has_sweetwater() is for internal server use
At least I think it is so.



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