[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
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On Fri, Jun 30, 2000 at 01:08:19AM -0400, ???í?? wrote:
> > But as soon as this patch is cvsed, basic dishardwirening of terrain
> > will took about hour or two of grepping/patching.
> I am not convinced unless I see the full patch, or at least your
> plan (don't tell me it's evolutionary!) on how to solve this.
> Just to name a few of them: AI, global warming and mapgen.
AI - AI won't be any big problem
as long as there is no Land_And_Ocean_At_Once tiles
warming - make field [terrainname].warming=(terrain) (and game.warming=on/=off)
mapgen - should be done by external program anyway
> You need to sync to CVS, not CVS needs to sync to you.
I send tf.diff for everyone who want to try it,
and everyone who like it to extend it.
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