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[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
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[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...

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To: ???í?? <iquin@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 30 Jun 2000 17:38:44 +0200

On Fri, Jun 30, 2000 at 01:08:19AM -0400, ???í?? wrote:
> >   But as soon as this patch is cvsed, basic dishardwirening of terrain
> >   will took about hour or two of grepping/patching.
> I am not convinced unless I see the full patch, or at least your
> plan (don't tell me it's evolutionary!) on how to solve this.
> Just to name a few of them: AI, global warming and mapgen.

AI      - AI won't be any big problem
          as long as there is no Land_And_Ocean_At_Once tiles
warming - make field [terrainname].warming=(terrain) (and game.warming=on/=off)
mapgen  - should be done by external program anyway

> You need to sync to CVS, not CVS needs to sync to you.

I send tf.diff for everyone who want to try it,
and everyone who like it to extend it.



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