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[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
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[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...
From: 蔡恆華 <iquin@xxxxxxxxxx>
Date: Thu, 29 Jun 2000 23:26:20 -0400 (EDT)

>> b) manless_poles.diff - is there a consensus to apply it ?
>>                         on payciv1 I saw no huts on poles
>>                       have no way of playing payciv2 now
Would like to see consensus on "shoreguard" and "ignore tired" too.

>>   Adds Terrain flags. Three flags are currently supported :
>>   "Sweetwater" (full support), "Ocean" and "Land".
>>   This patch does nothing to dishardwire specials (roads, rivers etc.)
>>   It also doesn't dishardwire terrains for real, as is_ocean () and
>>   is_land () aren't used by rest of source.
>>   But as soon as this patch is cvsed, basic dishardwirening of terrain
>>   will took about hour or two of grepping/patching.
Can you give a heads up for all the flags you are going to add?
Also, why has_sweetwater() when there is already an is_wet()?

Regards,
I.Q.
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