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[Freeciv-Dev] Re: goto algoritm
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: goto algoritm
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Sat, 10 Jun 2000 15:50:30 +0200

On Fri, 09 Jun 2000, Thue Janus Kristensen wrote:
> 
> On Wed, 07 Jun 2000, Thue Janus Kristensen wrote:
> > 
> > The only changes from the previous patch is updated comments. This should
> > be as ready as it is going to get now.
> > 
> > -Thue
> 
> Ok - I planned on commiting this one but I had to make so many changes to
> find_the_shortest_path() that it people should have another chance to
> review it...
> The changes is in how it handles non-owned units, plus I needed to add
> the code to prefer paths along explored territory.
> 
> -Thue

There was a bug (in both the CVS and my patch) with the adjustment of y
values. Also optimizes a bit.

-Thue

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