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[Freeciv-Dev] Patch: Fighter Cover and Torpedoers
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[Freeciv-Dev] Patch: Fighter Cover and Torpedoers

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Patch: Fighter Cover and Torpedoers
From: Chad <cwingrav@xxxxxx>
Date: Tue, 06 Jun 2000 11:15:33 -0400 (EDT)

This patch allows units two new options:

1) "FighterCover" - If this unit has this option, it can defend a square
and if destroyed, units behind it are not destroyed.

    - I created tiny fighter units that are cheap to create and maintain.
They are not very powerful but several put together can be effective way
to guard an armada of space ships.  If this option were not allowed, there
would be no reason to have these tiny units as they are not effective
singularly.  This adds more strategy.


2) "Torpedoers" - If the unit has this option, it can only attack "Horse"
units.  

    - Ok, hack alert but what I did was every ship I considered large, I
termed a "Horse" unit.  Therefor, small ships like fighters can have
"PikeMen" on them and be effective defenders against them.  Also,
tiny torpedo units are created that have high attack strength but only
against large ( as defined by the "Horse" flag) units.  Also, there are
bomber tiny units that can only attack land units.  Once again, I hope
more strategy comes from this.


Ok, I think I am done with my changes to source code for FreeSpace.  The
only problem is you guys ( and gals ) changed the format for the
building.ruleset file so now I have to redo that.  Great work, that file,
because it was so static, really put a cramp in my design.

        Enjoy,

           -chad


FreeSpace: Civilization's Next Frontier
http://www.cslab.vt.edu/~cwingrav/freespace

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