[Freeciv-Dev] Re: goto algoritm
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Thue Janus Kristensen <thue@xxxxxxx> writes:
> Btw, if anyone wants to really improve the goto algoritm and warmap
> generation for land units (x1.5 to x2 maybe) they should look replace the
> queue with a priority queue.
I am really considering doing this. It would probably even speed up
gotos to allow realtime sketching of the way taken on the map like in
civctp, sometimes a nice feature.
If only we were using C++... I'm not exactly eager to write a priority
queue myself...
BTW which would be the functions to replace? do_unit_goto and
find_the_shortest_path?
Falk
[Freeciv-Dev] Re: goto algoritm, Thue Janus Kristensen, 2000/06/09
- [Freeciv-Dev] Re: goto algoritm, Nicolas Brunel, 2000/06/09
- [Freeciv-Dev] Re: goto algoritm, Jules Bean, 2000/06/10
- [Freeciv-Dev] Re: goto algoritm, Thue Janus Kristensen, 2000/06/10
- [Freeciv-Dev] Re: goto algoritm, Thue Janus Kristensen, 2000/06/10
- [Freeciv-Dev] Re: goto algoritm, Jeff Mallatt, 2000/06/12
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