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[Freeciv-Dev] Re: patch: Pangea
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[Freeciv-Dev] Re: patch: Pangea

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: Pangea
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Sun, 14 May 2000 09:05:15 +0200

On Sun, May 14, 2000 at 12:34:40AM +0200, Per I. Mathisen wrote:
> On Sat, 13 May 2000, Tomasz Wegrzanowski wrote:
> > What that extension language should do ?
> ...
> > b) Do all the work, and give it to server
> 
> Yes, essentially. That way pretty weird maps can be created without
> recompiling :)

Plain map is easy
But what if there isnt enough place for all players ?

One solution is to produce semi-completed save-games, w/ units, cities etc.

That would make kickstarting easy,
and would also stop the need for half of current server variables

But another problem occurs then :
we would need to parse tech tree to see what are the correct units,
buildings we might to set up etc.
And land ruleset to see where we can place cities/irigations
And maybe some other rulesets ...



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