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[Freeciv-Dev] Re: patch: Pangea
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[Freeciv-Dev] Re: patch: Pangea

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: Pangea
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Sat, 13 May 2000 14:08:38 +0200

On Fri, May 12, 2000 at 04:36:48PM +0200, Per I. Mathisen wrote:
> On Thu, 11 May 2000, [BIG5] ???í?? wrote:
> > I did "plan" to write mapgen.ruleset, but seems like it is not
> > going to happen so soon, anybody wants to take up the task?
> 
> I've been thinking about it as I am (secretly) toying with the idea of
> turning the freeciv source into my own little hack&slash, dungeons&dragons
> multiplayer game with randomly generated maps; although I know perfectly
> well that I will most likely never get around to do it.
> 
> How did you "plan" to write a mapgen.ruleset? I was thinking of some
> simple extensions to an existing script language that could be run from
> freeciv much like eggdrop uses TCL.

What that extension language should do ?

a) Just generate correct ruleset
    on some operating systems (GNU Hurd)
    it is always possible w/o any special user-app code

b) Do all the work, and give it to server

c) Generate correct ruleset depending on server variables,



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