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[Freeciv-Dev] Re: patch: Pangea
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To: Jed Davis <jldavis@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patch: Pangea
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Mon, 15 May 2000 16:21:32 +0200

On Sun, May 14, 2000 at 08:45:59PM -0400, Jed Davis wrote:
> --On Friday, 12 May 2000 4:36 PM +0200 "Per I. Mathisen" 
> <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> 
> > On Thu, 11 May 2000, [BIG5] ???í?? wrote:
> >> I did "plan" to write mapgen.ruleset, but seems like it is not
> >> going to happen so soon, anybody wants to take up the task?
> >
> > I've been thinking about it as I am (secretly) toying with the idea of
> > turning the freeciv source into my own little hack&slash, dungeons&dragons
> > multiplayer game with randomly generated maps; although I know perfectly
> > well that I will most likely never get around to do it.
> >
> > How did you "plan" to write a mapgen.ruleset? I was thinking of some
> > simple extensions to an existing script language that could be run from
> > freeciv much like eggdrop uses TCL.
> >
> GUILE could also be used for this; since there are apparently [very] 
> tentative plans to make Freeciv guile-extensible at some point in the 
> future, this could be somewhere to start...

Why not simple pipe interface ?
Server would run whatever map.ruleset with some parametres
and take the full results from it ?



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