[Freeciv-Dev] Re: how to improve the AI's attack (was: old/bad code in a
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On Wed, May 03, 2000 at 07:44:25PM +0200, Reinier Post wrote:
> On Wed, May 03, 2000 at 01:29:18AM +0200, Tomasz Wegrzanowski wrote:
> > If ai would protect some cities much less,
> > I would perfore heavy rides into AI empires, just line or two (5-10 tiles)
> > after a front line. IgZOC unit would be needed for this, but there would
> > be roads or rails, so it would be fast
>
> True, it would have to use a realistic measure of how much aggression
> against any given spot the enemy could mount, and base its defenses on that,
> taking things like roads and railroads into account. This can be expensive.
And is also unknowable in the general/fog of war case.
The AI must assume that all coastal cities and all cities on a
contested continent must be "heavily" defended. The only ones that it can
leave lightly defended are internal cities on an uncontested continent out
of range of any Helicopter/Paratroops.
That's not a very useful rule.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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