Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2000:
[Freeciv-Dev] Re: how to improve the AI's attack (was: old/bad code in a
Home

[Freeciv-Dev] Re: how to improve the AI's attack (was: old/bad code in a

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: maniek@xxxxxxxx
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: how to improve the AI's attack (was: old/bad code in autoattack.c (PR#351))
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 3 May 2000 19:44:25 +0200

On Wed, May 03, 2000 at 01:29:18AM +0200, Tomasz Wegrzanowski wrote:
 
> If ai would protect some cities much less,
> I would perfore heavy rides into AI empires, just line or two (5-10 tiles)
> after a front line. IgZOC unit would be needed for this, but there would
> be roads or rails, so it would be fast

True, it would have to use a realistic measure of how much aggression
against any given spot the enemy could mount, and base its defenses on that,
taking things like roads and railroads into account.  This can be expensive.

-- 
Reinier



[Prev in Thread] Current Thread [Next in Thread]