[Freeciv-Dev] Re: OO model for Freeciv?
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On Sun, Apr 30, 2000 at 07:35:12PM +0100, Sam BC wrote:
> > -----Original Message-----
> > From: Lalo [mailto:lalo@xxxxxxxxxx]On Behalf Of Lalo Martins
> >
> > If there was, even remotely, the chance that Freeciv could be
> > upgraded to C++, it could be done by a separate group of madmen
> > in a branch, and when ready, tested for performance. I for one
> > wouldn't mind working on such a project and then throwing all
> > my work in the trashcan if it doesn't turn out better than the
> > C version.
>
> I'm no genius, but I'd work on such a project as well. Translating from C to
> C++ rewriting code to be essentially the same algorithmically but with a C++
> implementation should not be too hard work for a small group of people
> familiar with both languages...
Indeed it is not difficult. The hard part I'm finding is keeping the two
versions in sync. I first started playing with this a while ago, and it was
going well, but then the fog-of-war patch got integrated to cvs around
the same time as I was unable to work on freeciv for about two weeks.
I had made enough changes such that I had to merge everything into my C++
version by hand (looking at the diff and then editing files manually). A
very long task this is.
--
Dan Gohman
gohmandj@xxxxxxxxxxx
- [Freeciv-Dev] Re: OO model for Freeciv? (was: #define $#@$%! template), Peter Schaefer, 2000/04/27
- [Freeciv-Dev] Re: OO model for Freeciv? (was: #define $#@$%! template), Falk Hueffner, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Cameron Morland, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Tomasz Wegrzanowski, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Lalo Martins, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?,
Dan Gohman <=
- [Freeciv-Dev] Re: OO model for Freeciv?, Thue Janus Kristensen, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Dan Gohman, 2000/04/30
- [Freeciv-Dev] Re: OO model for Freeciv?, Sam BC, 2000/04/30
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